As I have previously mentioned I have been in the Star Wars:
The Old Republic Beta for almost two months now and over that time have
developed quite a few opinions on the game. Unfortunately because of the NDA
imposed upon game testers I have been unable to share my feelings and testing
experience with you. Well the NDA has been lifted and I am now free to share my
insights into this game. Be warned the following post and any with a similar heading
may contain spoilers or information about the game you might not care to know
about.
This post is intended to give a very informal over view of
my time playing SWTOR to date and I have no intention of going into great
detail about any one area of the game. However I will be posting individual
posts on certain subjects in the near future and will continue to add posts as
they come to me.
What I have Done
I have played two of the classes so far including a Jedi
Knights (Level 28) and Bounty Hunter (Level 8). I have played on Tython (Jedi),
Coruscant (Alliance) and Hutta (Bounty Hunter). I have participated in solo and
group questing, PVP Warzones Huttball and Voidstar.
What I Haven't Done
For the most part I have stayed away from Flash Points
(Raiding), crafting and space combat as I didn't want to experience everything
the game had to offer in the Beta.
What I Liked
Questing - I never thought I would care about quest missions
again, but the added story and cut scenes added enough flare to the standard
questing to give it a new life. Although the Questing is as you would expect
them to be, Kill 10 of this or that, Find this or that, the way SWTOR delivers
them is so much better than other MMORPGs.
Warzones - I have
always enjoyed PVP and I feel that BioWare has done a good job with the
Warzones. Although nothing is spectacularly different, the combat, pace and general feel of the
Warzones is well done.
Combat Animations - Attack moves in SWTOR are not the
"Stand and hack" variety, but instead are a combination of detail and
special effects. Spinning in the air and slicing your opponent with the light
saber is so much better than what I have seen from past games. Once again they aren't
anything ground breaking, but well done and polished.
Character Progression - Once you reach level 10 you are able
to choose a specialization. Although hard to figure out at first, choosing a
talent tree was enjoyable and allows for
some degree of difference in builds.
Mixed Bag
Graphics - Although the game looks good and is clean and
well rendered, I am not a big fan of the Cartoon Look. Some backgrounds
(Coruscant mostly) appear unrealistic and painted. Characters look good, but
nothing special. Armor and weapons look good and improve as you gain levels.
Player Creation - You have some control over how your
character looks, but I think I was expecting a little more variety in the
choices. Other games have been able to give you many choices and I see no
reason why this feature could not have been included.
Companions - I like the idea of having a side kick with me,
but they can be hard to control sometimes and can get lost when you are moving
about. (I.E. companion misses the elevator you just took and either never comes
back or takes the long way around. I do like the way you can use your
companions to do the menial tasks like selling vendor trash for you.
Map - I like the way the map can be left up and fades as you
move and for the most part objectives and markers are well noted, but in some
cases it can be hard to read and follow. Sometimes it is hard to determine
where quests are because they are in another part of the map not immediately visible
or displayed. It took me a little bit of time to figure out exactly how to read
everything as it was displayed and I found the included magnifying glass a
little lacking.
Light Side/Dark Side - Surprisingly I often found myself caring what choice I made when answering dialogue questions that had a Light/Dark choice to be made. While playing the Jedi Knight, I didn't want to choose a Dark answer as I felt it would hurt the character I was making. However I still think they have missed the mark in truly implementing a system like this and wished they had made the choices more meaningful.
What I Didn't Like
Linear maps and questing - As I have stated before on this
blog in the past, I am not a fan of Linear quest tracks. I understand the game is built
upon a heavy story structure, which lends the game to be more linear than
sandbox, but I don't like the way some areas feel compartmentalized
(Coruscant). I am hoping future planets that I haven't visited yet will be more
open and less scripted in where to go.
Levels 1-10 - Although the story is engaging during your
introduction levels of the game, your character doesn't truly become
interesting until after level 10. They were bland and uninspiring as I leveled
them up in the starting zones.
Enemy AI - The standard enemies you face in SWTOR are static
drops in the world and don't show a high level of intelligence. Most of the
mobs you meet will be standing around in pods of 3-5 and wait for you to attack
unless you get into their agro range. After a while you can pretty much guess
what they will do once you attack them. This is a problem many games are facing
and BioWare failed to make a difference here.
Well that's it for now, I know I have missed some other
topics I wanted to bring up, but I will include them in future posts as they
come to mind. Overall I must say that I am truly enjoying this game and even though
it doesn't do anything ground breaking I am finding the game to be fun to play
and worth the monetary and time investment when it comes out.
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