Never before in
the history of gaming has the competition been so fierce among so many
different games. Back in what many still call the golden age of MMOs, late 90’s
to 2005 a player had a mere handful of titles to choose from. The clear winner
of that era is World of Warcraft and it is still the industry leader today.
However times are getting tough for the once unstoppable gorilla of gaming as Blizzard
has recently seen their subscription numbers dive significantly for the first
time. Many will blame the direction the game has taken for this, but I believe
it has more to do with choices available than anything Blizzard is doing wrong.
To prove it I submit to you my email inbox.
Over the past
several months I have received no less than 40 emails from games I used to
play. By far the biggest two contributors to this total are World of Warcraft
and Star trek Online. A former player of both titles, I have received emails
requesting my imminent return and many olive branches of goodies have been
propped up to entice me back. STO flaunted their new Free-to-Play format and
then sent subsequent emails describing all of the new and wonderful features
they have added since I left. World of Warcraft has equally been throwing the
deals my way as they have now offered me four separate free time periods for my
return. When I heard about the buffs they enacted for the Scroll of
Resurrection feature, that allows players to bring back former players, I was
surprised at the steps Blizzard was taking to recover their player base. Things
like free Cataclysm expansions, instant level 80 for one character and free
character transfers are perks this game would never have given out in the
past.
Several other
games have sent me emails in the hopes that I will return to their games and
most curiously I also received an email from Battlestar Galactica Online that
urged me to log back in and report for duty. The only problem here is I don’t
ever remember playing this game or even signing up to play, but they seem to
remember me from somewhere so maybe it’s just my faulty memory rearing its ugly
head again.
Well the point of
all this rambling is to convey to you, my readers, the urgency that gaming
companies are feeling to grab as much of the gaming community as they can. New
titles are being announced all the time and the number of games available to
play is staggering. When even a gaming Goliath like blizzard enters an almost
panicky mode of player retention, one has to wonder if things are getting a
little TOO crowded. Many will contest that this is good for gamers and for the
most part it is. More titles means more choices, but there comes a time when a
market can reach an over saturation point, where supply outweighs demand. When
this happens, many suppliers of our gaming needs will find it hard to stay open
without enough paying customers.
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